The mod by the way is a whole mess. I'm getting a little too much "missing ressource" errors already when building the module and I have no idea where those come from.
However, testing works still fine. I hope the other mess, being the haks, will get a little better as well since I've been offered some inofficial help by another community member (you know who you are ;) ) who has much more experience with this stuff than I have.
In the end, or at least when 1.69 is final, 'll probably have to rebuild the module from scratch, meaning, exporting and reimporting all I need and trying to keep it a little more organized (which won't last long anyway). For the moment though I guess I have to make more test areas, some with a few rats or goblins to kill for testing the combat xp as well. Goblins.. do I really wan to have those in my mod? I don't know.. maybe I should use them as a base for something else, but I really don't see the classic NWN goblin anywhere in my mod. Okay, scratch that, no goblins. At least not the yellow ones. :D
Not much more to say right now, I've been away for a few days and haven't done any building. I think I had some good ideas while I was on a walk on Sunday, but of course I forgot what it was... I just remember thinking "Wow, that's a great idea for my mod!". Hell.... if I could just remember....
1 comment:
Looved reading this thanks
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