Tuesday, March 25, 2008

Waiting... (haks part 2)

I hate waiting. I love letting others wait for me though, but I demand immediate attention and satisfaction as soon as I want something. I think I've never waited for something as long as for that stupid 1.69 patch. Yes, I know I could use the Beta, but... yes, the whole community is waiting for that darn patch, there's no update to the CEP, no update for the seasonal forest and no update for all the other haks I plan to use until that darn final 1.69 patch is out!

Seasonal forest is no biggie, I'm sure it'll be backwards compatible so I just started playing around with it. CEP is one thing I'm not sure about yet... it will be backwards compatible with itself, yes, but it might screw up all the stuff I tried to squeeze into the tight gaps between the 2da lines of CEP 2.0... I'd hate to do all that stuff again. But now I'm facing the problem of building the main city... or better, the center of merchandise, the place every player needs and will visit regulary, the place where you get your gear and so on. Yes, every module should have a place like this, noone wants to travel the world for hours just to get his first armor, shortsword and shortbow. Fine, so I started building that city long ago with the 169 beta. I tried various tilesets for giving it a more medieval feeling than the standard city.

The only one that really satisfied me was the
CC City Exterior tileset by s030363l & sixesthrice. Ah, of course it has a nasty bug that crashes the game and toolset, also it's all blown up by TNO textures that will become obsolete with the 1.69 patch. I kept watching the site but there was no update, so I finally decided to try other tilesets and, well... ended up with the standard one. Now I'm halfway done and totally not satisfied - the city looks just too modern, whatever dirt I throw at it, and see... there's life on the CC City exterior vault entry again... update will come, but when? No idea. I decided I need it, so the city development won't continue any further. Um.. but that's the base, so what should I be working on now? All my ideas are focused on the basics at the moment, and being forced to concentrate on something else now makes me kinda stuck... I want to work on the stuff I already have ideas for first, not being forced to come up with new ones. Oh well. Well, that's one example.

The other one is my plan for a huge polar region. Think vikings, iceland, scandinavia. I love
this longship hak and always wanted to make use of it. And I did. All of sudden when I was building the docks for Rungholt, it occured to me that there were too few standard bioware ships in the palette.... meh, the longships replaced all of them. I could've gone through that painful hak editing process again (which means, learning by doing) and blowing up my custom hak even further, or... throw them out, which I did. The last update for the longships has been somewhere in 2003, so I don't hold my breath anything will happen to them anymore.

Then there's the Barbaric North. Don't let the rather plain looking screens at the vault fool you, there's a lot of potential in this tileset, and it has longships! So even though I won't be able to add them to my Rungholt docks, I can at least use them up there in the north.
Here's a quick example... I have no idea why weather effects only fire when I start up the mod with NWNX, so... just imagine snowflakes.

But, of course... incompatibilities again. Gah! Why does everyone have to use the same 2da lines or whatever it is?
Figured it must be the doortypes conflicting with either seasonal forest or Sigil or whatever... oh damn, I don't have the energy to fix (learn how to fix) that right now... no further working on the north until I decided if I want to fix it or just throw that tileset out too.

You see where this is leading.. everything I have ideas for either needs updates or fixes or I'm scared to work on it because I fear 1.69 (and it's tail) will screw up everything I do. I don't even dare to make any more armors because I see incompatibilities between the CEP and the other custom stuff coming. GAH! Where's that stupid Witcher toolset, I need something to do.

Oh, because screenshots always lighten posts up, here's one of a dock construction I played around with... those siege placeables make great construction equipment. I hope I can rebuild something like this with the CC City Exterior tileset.

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