Thursday, June 25, 2009

(Re-) Building a city... again.

After two days in NWN1, I usually had an area that looked almost finished. Sigh. Not in NWN2. I finally found the willpower to rebuild Rungholt, and progess is very slow, mainly due to the stupid walkmesh issues (see last post). But as a proof that I'm on it, here are screenies of the new layout. I changed the canals a little, the small "island" in the right half (the one the curved bridge leads to) might turn out as an interesting detail once it's populated, we'll see. The bridges are only for testing. I also use different walls for the canals now, the ones before look a little more interesting on the side, but always end in that stupid.. what is it, sort of a sewer entrance? Well, in Rungholt v.1.0 it was a detail that bugged me and I wasn't always able to hide it properly. Let's see how 2.0 turns out. At least the basic layout is done, now I can start with texture and houses.

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