- The Wildshape issue: The solution was much easier than I thought. No feat changes, that would've been the more elegant but much trickier solution. No, just a simple item, you use it, a dialogue comes up and you can decide if your Level 12+ druid shapechages into the new, or into the old unimproved shapes. It was so easy to make it I actually wonder why I haven't seen that on any server I played on yet.
- The Blackguard's Succubus summon works pretty much the same way as the Druid wildhapes: At level 8 you get an item that you can use to decide whether to use the succubus or the Vrock.
- Summons have the HotU dialogue now, it was actually a simple matter of changing one line in a script.
- Summoned creatures can easily be customized, the hard thing is just finding the original summons so you can customize them. Ben_WH at the NWN forums pointed me to this excellent little package at the vault, so that problem is solved too. I already changed some of the more silly looking summons like some vampires. And no, the succubus still looks the same, hehe. Might work on some Enryes though. ;)
- SM is currently reworking the xp system for his module, and if I like it, I'll just bribe him to give it to me (or use more efficient methods like a knife, kidnapping his dog or whatever. Killing him and taking his laptop is not an option, I'll need him for future bugfixes).
- I already removed or reduced quite a few of the visual spell effects... for some reason clarity/mind blank didn't work, but I'm working on that.
And then of course... areas. If I want to put up an alpha version some day, I should at least connect the few I have and add some very basic ones like the still unfinished starting area, a basic item shop and so on.
That's it for now, back to the toolset.
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