Episode 100: The Last Stage Is Underway!
1 week ago
"I see 300+ page threads dedicated to an upcoming companion's chest hair, and I wonder if the earnest D&D or RPG enthusiasts of the past are now huddling in a corner staring in slack-jawed terror at the teenage girls who have taken over the establishment."
"But I'm sorry - the problem with the RPG community today is that teenage girls have "taken over"? Are you serious?"Other points made in that comment are totally valid, it was just that I hadn't read the same into the post as this person did... moving on in the comments it's getting too much to quote really, people got really upset about this one line and that Alazandar called The Witcher's gritty setting "refreshing" compared to Bioware's "we cater everyone" policy.
"I always like to use The Witcher as a good example of game that sails close to the edge to present a believable world, at the risk of offending or alienating significant groups of people. Not that I think that is a good thing in general, but it’s a breath of fresh occasionally."
"I think I’m most amused/bewildered by the claim that political correctness is so rampant that games with sexist/oppressive settings and content are a “breath of fresh air”. Like tossca said, I… really don’t know where to start. :/"
"I think statements about how misogyny or other sorts of oppressiveness are “a breath of fresh air” are a bit indicative of what the person in question thinks the world should be like.
Which is clearly indicative that nobody should take them seriously, because that’s really self centered thinking and yeah. Unfortunately, a lot of people don’t seem to have caught on."
"His breath of fresh air stinks for everyone else."
I don't want gaming to become the equivalent of Mass Effect's medi-gel and omni-tools: all-purpose, all-inclusive, homogenized. I refer to the mechanics, yes, but also the stories, the characters, the themes. This is particularly important for RPGs because they form so much of the experience. When one comes along that doesn't knowingly dull its edges to avoid potentially offending someone -- and even BioWare's games do, on occasion -- I'll stand and applaud the artistic integrity instead of screaming blue murder.
"We can't solve the ills of society in a little blog post. But, by extension, neither can we solve them in a game. And really, should we? If conflict is the center of storytelling, isn't the base conflict of woman versus the limitations of society compelling? I've seen character backstories by the truckload that deal with a woman being driven to a life of adventure to escape the chains of an arranged marriage, and nine times out of ten, the conflict stops there. Women in fantasy, it seems, are only chained by society at some distant point in the past. They make a decision to not be the puppets of men and then everything is roses from there. Surely, fantasy is a wondrous thing!
(...)
Being a woman in S&S takes strength. Being a woman and an adventurer, doubly so. The conflict that births that strength should be played up, not down; such resolve in the face of injustice is the thing people tell stories about long after things have changed... if they ever do."
Everyone gets to have fun - Nobody gets to have fun on another one's expenseThat's a good rule, however it's not enough. Not even for Nexus it was, for example there was the rule about no evil characters. There might have been many good reasons for that rule, however I think in an immersive world there's no place for such rules. There's actually not even a place for alignments, if we're talking about realism. Alignments are silly, I despise the whole system and it ruins my fun. The rules for Middleforest would contain different things, but I can live with the Nexus main rule above them all. A few examples for rules I consider necessary: