I finally had some enthusiasm again and made a few areas to be used around the town of Niederhoeve. So here's what players will find on the other side of town:
We follow the road to the farmlands and come across this mill...
A different view from behind the hill...
..and find a small cloister called St. Magnus.
We can also take a different path that leads us to a lake...
Which continues into the Niederhoevean Moor...
... which gets a little darker...
... and eerie the deeper we go in.
I think I have some good ideas about what happens in these areas. First off, I don't follow the rule that every area must contain some quests or encounters. I think for an immersive atmosphere there have to be some "travel areas" that have no other meaning than to give the player an impression of distance. However, I'll try to add as many small quests or things to be found to make it not too boring.
Let's start with the cloister. I was thinking a lot about monks in the module and would like to try making them more like a classical monk (as in christian history). I actually have no idea how to couple that with the FR monk and his mastery of martial arts, but might find a solution.
However, my idea is to make quite a few monasteries all over the module to give monks a reason to travel from one to the other. Some might be like the one in the screenshot, a small cloister in the middle of nowhere, while others might be huge like castles with a small city around it.
Furthermore, I think it would be a nice idea to make monk and nun cloisters, some monasteries will only be open for male while others only open for female monk PCs.
But before I do that, I have to fill those swamp areas with something nasty. No details on that yet.
Episode 91: Birds of a Feather...
2 weeks ago
3 comments:
Nice screenshots! I'm glad to see the building is continuing, and hope to see more soon. :)
Wow those screenshots look great. They look so good its hard to believe that its NWN. The gradual change in atmosphere is very well done. Very nice work.
Hi,
wonderful pictures and interesting idea with that historical monks. They could be "normal" humans. Some could be very low level priest/magic-users classcombinations. And some how defend the monastary could be FR monks, because wheappons are strictly forbidden inside.
You could design an order, if you need ideas just ask your old "katholic".
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