tag:blogger.com,1999:blog-7384289531316737724.post8271282547348356105..comments2022-12-26T15:13:06.119+01:00Comments on Middleforest - A Project for NWN: 'tis so frustrating....Casahttp://www.blogger.com/profile/14075247810535022772noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7384289531316737724.post-4918961020336392922011-03-20T03:28:10.154+01:002011-03-20T03:28:10.154+01:00Blender's interface is.. well I can't desc...Blender's interface is.. well I can't describe it simply without expletives. (And I don't cuss. Ever.) Every other graphics app on the planet regardless of OS uses the LEFT mouse button to select something. I guess that was too good for Blender so they opted for the right button. Way to be "out there" Blender guys! Everything from resizing, to scaling to even selecting freaking vertices requires a lengthy list of key commands. In general using the app for simple things feels like I'm arm wrestling the damn thing. (See? I'm cussing! That's how bad it is!!) <br /><br />The good news is that it's highly customizable. (But then, so is max.) And there is the FREE factor which is big I admit. Weighting vertices is in general a pain and I much prefer Max for that. And... well... doing anything remotely complex like splines or NURBS... give me max PLEASE.<br /><br />There is one gem about Blender however. Two really. The lattice object and the fabulous ShrinkWrap modifier. LOVE shrinkwrap! That will conform one mesh to another very nicely. Though it does flatten your mesh. The lattice works somewhat similarly except it won't flatten your mesh. Short story is... the combination of these tools allow outfit makers to rapidly fit clothes to different bodies. Useful.<br /><br />I keep intending to try a similar plugin for max which would of course negate the need for Blender. Just haven't gotten to it yet.Nessanoreply@blogger.comtag:blogger.com,1999:blog-7384289531316737724.post-26780368194660949972011-03-08T23:03:51.612+01:002011-03-08T23:03:51.612+01:00Heh, actually, when I look at the tutorials for 3d...Heh, actually, when I look at the tutorials for 3ds Max, the interface is no less intimidating than Blender's. The only real advantage I see is more people using it. Actually, I remembered Frank doing a very nice creature tutorial on his Faithless blog:<br /><br />http://nwn2faithless.blogspot.com/2009/01/creature-modeling-part-1-sculpting-high.html<br /><br />This requires at least two commercial tools though, 3ds Max and Z-Brush (which seems to be awesome for making quick changes to base models).<br /><br />I'm still hoping to get into Blender though, at least I already learned some basic navigation in it, was able to import and export things, and I know it can theoretically do all I want for free. Working on it.Casahttps://www.blogger.com/profile/14075247810535022772noreply@blogger.comtag:blogger.com,1999:blog-7384289531316737724.post-63984429188853875692011-03-08T22:49:56.744+01:002011-03-08T22:49:56.744+01:00If it helps, I'm pretty decent in 3ds max, and...If it helps, I'm pretty decent in 3ds max, and Blender's interface melted my brain as well. Never even got past the pan/zoom/rotate controls, just too alien for me.<br /><br />I... guess that doesn't help.<br /><br />Have you tried going through some tutorials for Blender? Even if the usual "basic" tutorial stuff seems really boring and awkward, I've found following those (for Maya, gmax, max) slowly and carefully helps things to sink in.BHhttps://www.blogger.com/profile/03866846949849318238noreply@blogger.com