tag:blogger.com,1999:blog-7384289531316737724.post4565012231671874832..comments2022-12-26T15:13:06.119+01:00Comments on Middleforest - A Project for NWN: A new area, a sideproject, a huge drop backCasahttp://www.blogger.com/profile/14075247810535022772noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7384289531316737724.post-2736054754947004732009-06-18T00:45:38.440+02:002009-06-18T00:45:38.440+02:00I think I've heard about copying placeables, b...I think I've heard about copying placeables, but maybe that was only for interiors (tilesets). However, I wouldn't know about any way to copy the terrain, and even if, I guess fixing it all up will take almost as long as rebuilding. <br /><br />You know, actually this might be the chance to fix up what I was unhappy with in Rungholt. There was a lot about the canals that I simply tried to patch up and hide under placeables, instead of reworking it. It's just very hard to look at a blank area again, knowing I have to rebuilt what I already had. <br />The farmlands is even worse, because that area was really coming out exactly how I wanted it, but now I know I can't keep it like that. Oh well, maybe I should finally build a goddamn FOREST for my MiddleFOREST module. ;)Casahttps://www.blogger.com/profile/14075247810535022772noreply@blogger.comtag:blogger.com,1999:blog-7384289531316737724.post-54304714508093458162009-06-18T00:08:13.515+02:002009-06-18T00:08:13.515+02:00Can you somehow export the heightmaps and placeabl...Can you somehow export the heightmaps and placeable positions? So that you don't have to start from scratch..Sherincallhttps://www.blogger.com/profile/00206455714590544285noreply@blogger.comtag:blogger.com,1999:blog-7384289531316737724.post-28907080842711312132009-06-17T23:45:52.701+02:002009-06-17T23:45:52.701+02:00A good suggestion, but no, there are no more backu...A good suggestion, but no, there are no more backups. See, the grass wasn't the last thing I added, as long as I only saved my module as a directory I had no idea what problem I had created. At some point months ago I painted grass in the Rungholt area, after that I added and changed buildings, detailed markets, threw in this and that, totally oblivious of any problems. Well, the crashing on grass erase occured a while ago, but it wasn't really an issue for me back then since I didn't plan to erase it anyway. Now I have to, but can't. Bummer. :)Casahttps://www.blogger.com/profile/14075247810535022772noreply@blogger.comtag:blogger.com,1999:blog-7384289531316737724.post-40237608523383412992009-06-17T20:53:48.304+02:002009-06-17T20:53:48.304+02:00Wow, Casa, that really bites. I wish I could offer...Wow, Casa, that really bites. I wish I could offer you a solution, but since there's nothing comparable in the NWN1 toolset, I dunno what to suggest.<br /><br />Do you have older saves before the bloat happened? If so, you could open it in the toolset and examine the temp0 folder (I'm assuming NWN2 uses one, too) and see the difference between that and the bloated, buggy one.<br /><br />Hope you find a fix. :-SMichael A. Sinclairhttps://www.blogger.com/profile/01737354536077341809noreply@blogger.com