tag:blogger.com,1999:blog-7384289531316737724.post3045919044135094974..comments2022-12-26T15:13:06.119+01:00Comments on Middleforest - A Project for NWN: If I had the skill: My long wishlist starts hereCasahttp://www.blogger.com/profile/14075247810535022772noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7384289531316737724.post-70645329965989850742012-03-04T14:12:29.428+01:002012-03-04T14:12:29.428+01:00Thanks for the reply Frank! Actually I already kno...Thanks for the reply Frank! Actually I already know and read your blog entries about modelling, they were helpful in many parts, sadly just in theory. The main difference between me and all those people who actually get things done at the vault seems to be that there must've been a garage sale of 3DS Max a while ago that I missed. So I'm trying my luck with Blender, which I know works (others model for NWN2 with it too), but has a steep learning curve for one and second no f...ing tutorial is ever made for it, because everyone else can afford 3DS. :D<br /><br />Anyway, my problems lie in the details, I might actually make a whole blog post about it again, otherwise this comment will get very long. I'll be thankful for any tips though, so don't run away yet.Casahttps://www.blogger.com/profile/14075247810535022772noreply@blogger.comtag:blogger.com,1999:blog-7384289531316737724.post-91928299034664630242012-03-04T03:12:55.538+01:002012-03-04T03:12:55.538+01:00I'm lucky to have come across your blog on tim...I'm lucky to have come across your blog on time. I grabbed all the free stuff I could get from Daz3D. I have yet to download them, but they are safely tucked in my account.<br /><br />Now about your request for a tutorial. I don't really have one, but I can give you an overview of the process. Firstly, there are legal issues to resolve, but if there is no problem in that regard, you can proceed to adapt your armor for NWN2.<br /><br />First things first is to rename all the files to conform with the standards for NWN2. I don't recall the details, but I know they are written in one of the tutorials at the Vault.<br /><br />You should also have a 3D editing program that will allow you to import rigged meshes and their skeletons from NWN2 files as well as the new meshes that you want to use in NWN2. The program should also allow you to export the rigged armor as an MDB file.<br /><br />Perhaps the most difficult part of this process is ensuring that the polygon count is not too high. NWN2 is an old game, and it wasn't designed to handle high polycount models. If the armor you're trying to use has too many polygons, it won't be a simple task to reduce them. There are automated methods available, but they really aren't very good.<br /><br />Once you have the base armor for humans, you will have to create different versions of it for all the other playable races. That's not too difficult, I imagine, although I confess I've never really tried to make armor for NWN2.<br /><br />Next part is to rig the mesh. As long as you can import an existing rigged NWN2 mesh that is similar to the armor you want to rig, this process won't be too difficult. It's a simple matter of copying the rig from the old NWN2 mesh to the new mesh. If you have 3DS Max, I'm sure you'll be able to do it. You may have to do some manual adjustment, but it beats having to rig the mesh from scratch.<br /><br />Finally, you export the newly rigged mesh as an MDB file. You'll also have to adjust copies of the appropriate 2DA files and put everything in your override folder. Then you test your new armor by running and NWN2, at which point you pull your hair out when you realize it's all gone horribly wrong. :P (As you can see, I do have some experience making 3D models for NWN2.)<br /><br />As I mentioned, there are tutorials in the Vault on making armor for NWN2, although to the best of my knowledge, none shows you have to adapt armor/clothing from other applications. Nevertheless, there is some good info out there. The hard part is to come up with the minimum knowledge level required to make sense of the tutorials as most of them assume that you already have that minimum knowledge.<br /><br />If you want to get your feet wet on making creature models, my blog has a seven-part tutorial on that. You'll find it among my January 2009 entries -- nwn2faithless.blogspot.com.Frank Perezhttps://www.blogger.com/profile/18195521703160138274noreply@blogger.comtag:blogger.com,1999:blog-7384289531316737724.post-55010393768495641402012-02-25T23:28:25.454+01:002012-02-25T23:28:25.454+01:00Not sure why, but even though I subscribe to your ...Not sure why, but even though I subscribe to your blog, I don't see when you update.Kamalhttps://www.blogger.com/profile/17637115231105776944noreply@blogger.com